This tool was a mandatory assignment for TGA's Tool Development course, utilizing the IMGUI library.
I co-created it with my classmate Daniel Berg. Daniel later took this tool further through his specialization project, visit his portfolio to see what it evolved into.
Daniel-Berg.squarespace.com
The goal was to eliminate the manual work involved in positioning and scaling textures through code, making it easier for UI designers to instantly check their work within a layout and design their own layouts.
Even in the state we delivered it, the tool was used in four TGA projects during our second year of studies:
Spite - Web of Decay by Studio Jiggli
Spite - Threads of Fate by Roadkill
Sub Umbra by Studio Jiggli
Grim, The Gargoyle King by Roadkill
I co-created it with my classmate Daniel Berg. Daniel later took this tool further through his specialization project, visit his portfolio to see what it evolved into.
Daniel-Berg.squarespace.com
The goal was to eliminate the manual work involved in positioning and scaling textures through code, making it easier for UI designers to instantly check their work within a layout and design their own layouts.
Even in the state we delivered it, the tool was used in four TGA projects during our second year of studies:
Spite - Web of Decay by Studio Jiggli
Spite - Threads of Fate by Roadkill
Sub Umbra by Studio Jiggli
Grim, The Gargoyle King by Roadkill
Tool Functionality:
Drag and drop for .dds- and .json files.
Save and export to .json
Outlined highlight for selected texture
Setting for each texture such as:
Position, Size, Render priority and Intention to use as button
Save and export to .json
Outlined highlight for selected texture
Setting for each texture such as:
Position, Size, Render priority and Intention to use as button